There’s been real grievance with the balancing of some builds, especially when it comes to Force things. I’m not here to talk about that. I’m here to say that Martial Arts is very under-powered compared to other weapon skills.
Mainly, the weapon die on the power glove is abysmal. 1d3? Sure, ability modifiers will help greatly… but compared to a blaster pistol or even a two-hander? It’s absolute garbage.
Now, there are ways that the extremely large gap between Martial Arts and other weapon skills has been addressed, such as perks! But Circle Kick is badly bugged and no one would ever want to spread damage out when they can focus one person, Electric Fist requires 10 Scavenging (and has a 300 second cooldown!), Chi has a ten minute cooldown (and is a heavy SP expenditure), and Evade Blaster Fire has a decently long cooldown and even then has only a chance to work.
So I think the biggest issue for Martial Arts can be fixed extremely easily with one solution: Flurry of Blows. An extra attack will absolutely make up for Fisticuff’s terrible damage die. After all, if blaster pistols (with its extreme damage die of 2d6!) can get an extra attack… why not fists/staves?