So an example of this is with the Mynock - get 6 wings, here is the loot drops on the Mynock.
You are expected to get 6 wings, wings being the rare drop of the creature meaning until I get all 6 of the rarest drop, I am hoarding a new players spawns. Also since it takes 1000 points to get off rank 1 guild quests ( Which is insane for level 1 guild quests by the way…like seriously massively lower it!) I will be farming low level areas away from lowbies.
Remove like half the drops, there is no real need for 5 different loot drops from 1 creature.
Lower guild point requirements for advancing to the next level, 0-1 costing 1000 points is insane. If it was 5-6 that would make sense, but not 0-1 maybe 100-200 points?
Maybe remove CZ 220 as a Bounty spot, namely as we get new players, bounties there run the risks of blocking new players from completing the jobs to actually get to Veles.