Having died for the first time a few days ago, it felt like the death & respawn had been neglected. Personally, I am used to some sort of mechanic or journey upon death, usually this involves traversing some sort of afterlife and talking to someone or something and finding out about how the dying/respawn mechanic works. So, it was quite abrupt to find myself waking up in front of a computer terminal in the starting station with my pistol still in my hand.
So I’ll just make a few suggestions.
-
Upon death teleport to an obscure “dream like” area. Soft lights, strange colours, some small references to the cultural aspects of all of the player supported races, so that whatever race you choose you have some sort of shared experience, but it could be explained away as an unconscious experience after you character wakes up.
-
Some sort of alignment based (Good, neutral, evil) nebulous entity to talk to, who explains if there will be any repercussions for dying/respawning (if anything is in place at all, I didn’t notice anything).
-
Some sort of short timer to prevent/discourage immediate respawn - I understand there are rules in place to stop people from going back to take revenge on PVP death, but I feel that there should always be some things in place for people to reflect that death isn’t just some sort of trivial thing that can be disregarded or ignored because it’s inconvenient.
-
Unequip weapons on death. It is a little jarring and immersion spoiling to wake up and get out your weapon as soon as you stand up.
-
If no respawn point set, respawn at a med centre on the current world you inhabit. I wonder what would happen if I travelled to another planet after I left the starting station, but then died, would I go back to the starting station if I had set my respawn point at that terminal thing? Seeing as there does not seem to be any respawn penalties, is it possible to use suicide as a convenient OOC travel system?