If I’m not mistaken, I don’t think this is in yet, but it would be cool to see somewhere down the line. Not playing a Jedi or Sith myself at the moment but I thought of this iconic move and its application in the movies.
Have you ever seen a Force Jump that ended with the user getting into trouble? Normally they gain the advantage even when it seems ridiculous, and I think mobility attacks like this spice up what can sometimes be a very static, “watch and wait” combat cycle in this game.
So what if there were a Force Jump where you targeted someone with the ability, then made you play that “taking flight” animation. You land behind them and gain a bonus to AC for a couple rounds, while they lose some.
As far as alternative uses go, maybe you could use it on an ally and sacrifice some AC to give them some, or maybe instead of losing AC yourself, you generate a high amount of enmity because of the grandiose display.
Maybe some instant damage / small amount of shielding (depending on whether your target was hostile or friendly) could be cool too, since this move is usually paired with aerial kicks. So a small amount of bludgeoning, but maybe as the perk ranks up, there’s a small but growing chance to do the same kind of damage your primary weapon deals (because alternative critical hits are cool).
I think this would be pretty good post-revamp fodder for new force abilities. What do you think?