Force Throw:
Both
Deals Damage to Target at range Based on Melee Weapon Damage
R1: Deals Half of Weapon Damage
R2: Deals Weapon Damage
R3: Deals 1.5x Weapon Damage
R4: Deals 2x Weapon Damage
R5: Deals 3x Weapon Damage
This simulates the force user’s ability to maintain the saber throw for revolutions from a “half swing” to three complete spins, before the saber returns. Using this ability leaves the user vulnerable to attack for a moment.
Force Pull
Both
Pulls Target to the Force User. Higher Ranks Deal damage and Issue a KD Effect
R1: Short Range, Brings Enemy to the User.
R2: Increase in Range
R3: Deals a Small Amount of Damage
R4: Deals a More Damage
R5: Deals Moderate Damage and Leaves Target KD’d for a round.
Force Bolster Body
Light Side
Increases the Physical Prowess of Target(s)
R1: Str +2
R2: Str +2, Dex +2
R3: Str +2, Dex +2, Con +2
R4: Str +4, Dex +2, Con +2
R5: Str +4, Dex +4. Con +2
R6: Str +4, Dex +4, Con +4, +1 HP Regen
R7: Str +5, Dex +4, Con +4, +2 HP Regen
R8: Str +5, Dex +5, Con +4, +3 HP Regen
R9: Str +5, Dex +5, Con +5, +4 HP Regen
R10: Str +5, Dex +5, Con +5, +5 HP Regen
Bolster Mind
Light Side
Increases the Mental Prowess of Target(s)
R1: Cha+2
R2: Cha +2, Wis +2
R3: Cha +2, WIs +2, Int +2
R4: Cha +4, Wis +2, Int +2
R5: Cha +4, Wis +4. Int +2
R6: Cha +4, WIs +4, Int +4, +1 FP Regen
R7: Cha +5, Wis +4, Int +4, +2 FP Regen
R8: Cha +5, Wis +5, Int +4, +3 FP Regen
R9: Cha +5, Wis +5, Int +5, +4 FP Regen
R10: Cha +5, WIs +5, Int +5, +5 FP Regen
Inspire Heroism
Light Side
Increases Combat Effectiveness of Target(s)
R1: +1 AB
R2: +1 AB, +1 Damage
R3: +2 AB, +1 Damage
R3: +2 AB, +2 Damage
R4: +3 AB, +2 Damage
R5: +3 AB, +3 Damage
Counter Force
Both
Next Offensive Force Power Used against you is Canceled
Lasts 10 Seconds per Rank to maximum rank 6
Weaken Body
Dark
Does the Opposite of Bolster Body
Weaken Mind
Dark
Does the Opposite of Bolster Mind
Inspire Cowardice
Dark
Does the Opposite of Inspire Heroism