The locked doors that teleport you through to fight the Colicoid and Mandalorian War Hero can put you in a precarious position especially if you are relying on the rest of your party for the fight. Both times I went to fight the latter boss, someone died or was near death pretty much before everyone else had even made it inside.
That’s a reality of combat, but I feel it’s better represented without the teleporting doors, so maybe a compromise can be made.
Perhaps characters teleporting through these doors could be given a brief Sanctuary effect to allow other party members to get inside. Maybe slow them by the maximum amount until Sanctuary breaks, to limit their ability to position themselves ideally before combat starts?