Different people play for different reasons.
Some people like to hack ‘n’ slash
Some people like to craft and trade
Some people like to make political manuverings
Some people like hatching and getting involved in secret plots
Some people like administering settlements and groups
They are all worthwhile kinds of RP and I woldn’t dream of trying to value one above the other because it all comes down to personal taste.
What I would like, however, is to ask that we think about improving the enjoyment for more types of players. Right now, the module is build so that it favors crafters. Crafters get the best gear, crafters find the most xp and therefore character advancement, and crafters make the most money. In fact when asking how one can make money in this game, you are told one thing consistently. Make blasters.
While Making blaster rifles and other things are indeed a very good way to make gold, that doesn’t do much for those of us who may not like the crafting grind as much as the next person. In fact, if you’re like me, you find crafting boring, tedious, laborious, yawn-inducing, and a painfully huge waste of time that you’d much rather spend doing something more fun, like actually getting out there and RP’ing with people or chopping up some bad guys.
The crafting grind is horribly antithetical to promoting rp, because it requires you stand alone in front of a station for hours on end and it monopolizes your chat log which makes it terribly impractical to rp with others while you craft. Yet this mechanic is forcefed to us as the most important part of the game if you want to make any decent amount of money at all. Either you’re pumping out easy stuff to sell to the game vendors en masse, or you’re crafting all day to get your skill high enough to sell those super valuable rare items that so few others can make.
And like I said, that’s fine if you like grinding and you have a lot of playtime you can devote to it. But what about those of us who dont? It would be nice if there were alternative ways to make good money that didn’t involve crafting.
Two options I can think of right off the top of my head are:
We can make the bad guys we kill actually drop money, or valuable items that can be sold for better money. That one’s probably the easiest. But this can also be bad because it requires you to circle around the same areas accumulating the loot so you can go back and sell. It’s effective, but unimmersive. Because how many times can you massacre mandalorians or kath hounds or cannibals before they should realistically become extinct. I like hack ‘n’ slash, but I don’t really care for the circlegrind.
The other option I can think of are repeatable quests that can reward money. You can get more daggers for Crystal, get more kits for Coxxions, or collect more dog tags for…whatserface
And really, that too might get old…BUT, imagine if we had all three options, how much better would our playtime be if we could vary up our day to day, instead of sticking ourselves in a sweatshop and cranking out blasters for hours on end, day after day.