1. Do you like the crafting system currently?
Not at all.
2. Would you change the system?
Absolutely.
3. What would you add to the system?
Property caps so items had an obvious ceiling, fix certain properties so they are useful to craft with such as attack bonus. Have mods use one skill to insert into any slot instead of many skills needed the skill to slot and eating all of your points, especially after you already used points to make the mods in the first place. Renaming bags, also able to craft bags. Means for crafters to level alongside grinding, quest or something that give them xp to invest into their crafting skills only. Have the level increase be based off a property instead of the material. A means on getting properties on other material types other then ore. A revamped material collection process to include less steps to get good material and to find good material on more then just organic, ore, herb and fiberplast. Lower base levels on some items such as large houses so they can be upgraded to be of an actual use, currently some structures are too big to be made of use, such as the large house which can barely fill itself with the room it is given and the amount of things it can put into it, atleast allow us to put items in it to make it bigger so they can be of more use.
4. What would you remove from the system?
Reliance on gear, your progress from skills even post balance change is almost completely decided by gear making any character progress feeling meaningless. Useless properties such as electric defense up removed. The level increase of tiered gear (such as blaster IV), and reduce the mods level increase slightly. Lower the reliance on gear to have properties successfully transfer and have skill rank have a part to play in it, so new crafters don’t have to break the enormous barrier of entry with other crafters. Scanning, it’s an unnessessary step that decides so much of harvesting, why can’t +1/+2/+3 materials be decided by the material rather then a random chance from scanning to hope you get a high quality vain then to harvest and hope you actually get +3 ore? The lowering of maximum durability, it takes so long to actually make an item, ranging from months to weeks of collecting and the items in use will likely break by then from use which makes you not want to use them, just have normal durability loss and so people aren’t afraid to just make items for the sake of having even a slightly better item.
5. Why do you feel this way?
The current system takes away from what I feel this server is ment to be about, role play. Your skills already take a decent time to grind up after a certain point not to mention your crafting skills but to have this heavy reliance on gear to the point where if you don’t have it you are practically useless in even normal events takes one out of roleplay and only really encourages grinding instead. Making crafting way less of a ceiling in ones progression and making items way easier to acquire let’s people go back to roleplaying more and even participate in things together more often since a barrier or participation is removed.