So the balance update was sorely needed, we can all agree to that. The problem comes down to how strongly it was implemented with no time for everything else to be balanced around it. Below are examples of this based around current playing a non force user, because of how the play is I decided to make a new char post update to get a real feel for a char that isn’t heavy in a lot of gear and trying to make it through nor in force powers.
- AC is far too low for players.
Getting AC is nearly impossible, and what you can get crafted for you at appropriate levels is a joke. Currently I am wearing full plate made by a player to the best I can wear which is level 26 full plate. I get 17 AC yet the only place left I get XP is in the Mandolorian Base, which requires about 25 AC to be sustainable. In trying to reduce the AC players could get, AC for lower level players has officially been 100% crippled. Monsters in the server have not been updated with this in consideration. 15-17 AC is the norm around 26 Heavy Armor, I can only imagine what its like for anyone using robes or light armor who get a lot less. This needs to be fixed.
- Guild Rewards
Frankly, when I first heard guilds had their own shop, I figured this was to encourage players by putting things in all shop levels that would encourage them to do the quests, have a bit better armor since what can be made for them this early on is laughable AC wise until they get a lot more levels. I was sadly mistaken, the shops are a joke. The armor offered in them, are a joke. Woo I can name the bags…not worth my time or investment, rings in T3 shop? Great for them, I need armor to survive. I’m sorry but this needs a heavy review to actually be worth the time of investing into the guild, getting jacked until your in top ranks of the guild, isn’t worth the time or effort. Its actually quite the letdown for all the fuss of having to get to get past the first level to actually access the shop.
- Grouping monsters
Since the AI update, some of the grouping has been taken into account, but a lot isn’t. In the Mando base for instance, each room is a min of 3 per room, sometimes as many as 6. You attack one, anything in their range comes running and realistically, at that many thats not survivable for someone with 17 AC. I have actually died close to 8x just trying to survive to get XP so I can get more AC and such. This needs to be reviewed for balance.
All that said and done, a lot of the updates were very good and very needed, force powers have well been brought back in line as they were needed to be. There is a lot to still be done, this isn’t a post to bitch and gripe so please don’t flame me or the staff. This is more an area to look at what might not be working as intended and how the server can improve, got more suggestions? Please add them. Gonna come and whine and complain how I am not doing it right…please don’t waste our collective times.