So I have seen a fair number of concerns raised about the availablilty( and rarity) of lightsabers, and that that got me to thinking about a few other interesting ideas. An Additional thing I noticed is that there seems to be a lack of off-hand items for Jedi/Sith characters. Unless I’m mistaken its either dual wield, or wear a shield that hampers your force activation time. So if you don’t intend to wear a shield, there is no real incentive to not dual wield. What would be interesting to see is some off hand items that would give some benefit to using force powers. Relics or the sort that a Sith Sorcerer might hold or meditative focuses for example.
Some of the other threads have made some great suggestions on things to do with lightsabers, and this crafting skill could be used to account for that. It might be fine to leave the common lightsabers in engineering but higher level lightsabers would be crafted with Artificing to represent how they are often more than than just assembled components and a degree of force manipulation goes into creating them, or attuning them to the user.
In addition to requiring material components I think it could also be interesting to have the blueprints require spending force points.
Artificing could make thing in four major categories:
-
Lightsabers
Training sabers (using Weaponcrafting components)
Basic Lightsabers (Using engineering components)
Attuned Lightsabers ( using components made from engineer) -
Relics and Foci
These items would take components made from other crafts, enhance them with the force, and then also assemble them into a finished item. -
Attuned Force Armor
I propose to move Force armor production into the artificing skill. The armorcrafting skill would instead get blueprints to make clothing that modify crafting skills or have other non-force, non-combat related utility.
Force armor would still be made from components crafted with armorcrafting, the same ones used for clothing, but are assembled with this skill. -
Jewelry and Mods