People complained about not getting enough armor XP so we increased that pool. I think making force abilities share the same pool will regress us backwards in that aspect.
Based on your post I believe the problem is that force abilities don’t give you enough underlying “points” which affects the distribution of your XP. Maybe this increases from 1 to 2 or 3. This will increase the XP ratio so that one spell counts for 2 or 3 times as much as hitting an enemy once.
There are two other changes I’d like to implement before we consider moving forward with this shared pool XP idea.
1.) Add more support and utility abilities. There’s not enough right now which is part of the reason why it’s difficult for you to level these skills.
2.) If you or another character is affected by your buff and they enter combat, you should receive a certain percentage of XP for that enemy. I.E: If you cast Force Aura on Lanari, the next battle Lanari enters you’ll receive XP for Force Support.
To be clear: I’m not saying “no”. I’m saying I want those two-three changes in first before we consider sharing it with the armor pool.