I think I’m not the only one that cringes when we see so many people running around with lightsabers and then you have others who make a living off of selling them.
A lightsaber should be an encredibly personal item for a jedi, and seeing one in the hands of a non-jedi should be extremely rare. There should not be an open lightsaber market.
What I propose is a way to make it harder to get/make them.
I would start by making the lightsaber engineering blueprint obtainable only by quest. This quest path will fit in with lore that requires jedi to make their own lightsaber, thereby meaning all jedi should have some amount of proficiency in engineering.
- The blueprint for the lightsaber would be a craftable component itself. It would require lightsaber schematics as both primary and secondary components.
- Each schematic would be attainable as a quest reward that
- The first schematic quest can be started by entering an old jedi ruin or temple and accessing a terminal.
- Upon completing the first quest, the player can find a hint about where to go to start the next quest for the second schematic (ex: Oh, this schematic is incomplete…looks around and finds mention of nearby lab)
- Second schematic quest can start when you reach the hinted-to-site and find it overrun by -insert random enemy here-
- On attaining the second schematic, use it on the first schematic. The schematics are replaced in your inventory with a completed schematic item.
- The jedi apprentice can now use that item as the secondary component in the “Lightsaber Parts” crafting blueprint. The primary component will be some already existing component that can be made through engineering.
- By now, the jedi apprentice should have had ample time to become proficient in engineering and should have unlocked advanced blueprints
- The Lightsaber engineering blueprint will be available at probably lvl 10ish engineering blueprint perks and will require the “Lightsaber Parts” component already completed, as well as a kyber crystal.
- In order to get to the crystal mine, or otherwise farmable spot, the jedi apprentice will need their master to lead them through a high-level dungeon. (To support the rp element and encourage master/apprentice relations in game)
- Once at the end of the dungeon, the master and or apprentice use a force power on something in the area to unlock the inner chamber.
- At this point, either put the crystals on the other side, or expand on the dungeon by creating non-combat trials for the apprentice to go through. (solving puzzles, testing force powers that they should have learned, etc)
- In the crystal chamber, all but the color red crystal will be available (bear with me, plot/lore)
- -OPTIONAL- If the apprentice is dark side, after obtaining a crystal, they can use a TBD dark force power on the crystal to turn it into a red crystal. (as I understand, current lore says that kyber crystals are actually living and the red saber is made by a dark jedi focusing all their hate and negative feelings into the crystal until it bleeds,k changing its color to blood-red)
- Use the obtained crystal and the Lightsaber Parts to create the lightsaber.
- This part is very important. The lightsaber should be durable enough so that a jedi does not easily allow it to be broken and is given enough time to repair it. Since they have become proficient in engineering by now, any jedi should be able to affect repairs as needed to their lightsaber(s)
The quest to start the path off should be repeatable for masters who simply want to provide a lightsaber for their student, which has been known to happen in SW lore, or if a jedi wants to make a second offhand saber.
I believe this will move lightsabers into the kind of rarity we’re used to seeing in the SW universe while encouraging Jedi Master/Student roleplay