[Suggestion] New Harvesting/Scavanging Perks

Two perk Ideas. One based around Mob killing, the other around Ore/Tree nodes

Hunter line

Give % Chance of dropping more components from enemies (Leather, teeth, rare materials)

Every 10 harvesting levels add 20% to common materials to get a bonus 1-2 (Luck based?) up to 100%
After 50 Harvesting add a 10% chance to find rare materials more often (Gimpassa shells and such) or have a chance for materials to drop two instead of one


Prospector

Give a 5-10-15% chance to increase the quality of a node you are scanning every 10 levels in harvesting

This would mean at 100, You would have a 50% chance of a tier increase, a 100% chance of a tier increase, or a 100% chance of 1 tier increase and a 50% chance to increase the tier again.

That ^ Perk could also lead to Tier 4 or even 5 Ores if you find and get lucky on a high-tier node

First one sounds like it should be in Scavenger to be honest.

Second one is not needed. Harvesting is already nigh mandatory, it doesn’t need the boost.