Training Facility

I would like to suggest an alternative to committing genocide each time you need some Experience. Especially when you have no alternatives to do so consistently outside of roleplay exp. But roleplay exp is a bonus, not the core mechanic for advancement.

Core points:

  • Equal to regular exp going out to kill (but no crafting drops)
  • Easily accessible and works at up to all ranks or at least 80
  • Requires no actual killing (holograms for instance)

This would be a huge quality of life and narrative leap, as it allows training without killing.

5 Likes

I know it’s D&D, but I always thought it was really strange that getting into life and death situations was the primary form of “learning” and “training” for most characters you’ll encounter.

Not to overthink things of course, it’s still a game.

I think this idea is a good one, and would definitely like to see a training range where you can at least level up completely fresh skills from 0. This would be a big positive for expanding the new player experience even further.

There’s a lot you could do with this theme. It could be structured like a “dungeon” and it’s themed like a Star Wars style MOUT killhouse or something. Maybe you’re paying to use a Czerka facility where they train the guards or something? In this case, I’d like to see it allow groups to enter - you pay, the doors swing open for a minute, then shut behind you.

Or it could simply be a gymnasium-like area with “safe” training weapons and a sparring ring, as well as some dummies & hologram targets to attack.

There should certainly be some kind of cap to the XP you can earn here though. 80 seems really high for not even being in danger or under any real pressure to perform. But I don’t want to hijack your idea - I just think most character growth past a certain point should occur under pressure, in tricky situations, ideally working in tandem with others.

3 Likes

Really in the roleplay theme, mainly for a jedi, it’s this question of you killing to level up, I was actually thinking of something like training, where you evolve without having to kill an npc, what in an MMO or RPG it’s difficult. I asked before if you can’t evolve just if you train with your friend, but the answer is that you already have an experience gain, which happens when you interact with other players, and then you can invest wherever you want, but I don’t think it’s enough, because you would have to be interacting non-stop, to get everything you need, I think, and you don’t always have time for that and not everyone is always available. I think developing a way to evolve without committing genocide, as EtherealVanity said, is something to be discussed.

3 Likes

I’d set the cap a bit lower, maybe 50, but yeah, a multi-tiered training facility that uses droids or something would be interesting. No creature drops, obviously, but maybe a set reward of a small amount of credits or something for beating each floor would be interesting. It’d fit in fairly well in the Mon Cala gaming/casino area as an actual attraction, since that part of the area is mostly just set dressing

this but unironically

1 Like

I wholeheartedly agree with this OP so much. It is something I’ve been thinking about as well. Maybe it could be worked into the jedi temple or somesuch, but I really really love the idea of being able to level up a goodly character without having to commit genocide. Can’t love this post enough!
:hearts: :hearts: :hearts:

1 Like

It’d be cool to get xp from a training range too.

1 Like

Not only that, I was even looking at the nwn vault, and I thought about the possibility of having children characters, giving the opportunity to create sensitive characters directly in the temple, and growing up, like in the old republic or in the prequels, but this is just an addendum. So if that suggestion becomes real, I think the game will become even more interpretive.

Did somebody say “Child PCs”?

1 Like

No child PCs, please.

2 Likes