I know it’s D&D, but I always thought it was really strange that getting into life and death situations was the primary form of “learning” and “training” for most characters you’ll encounter.
Not to overthink things of course, it’s still a game.
I think this idea is a good one, and would definitely like to see a training range where you can at least level up completely fresh skills from 0. This would be a big positive for expanding the new player experience even further.
There’s a lot you could do with this theme. It could be structured like a “dungeon” and it’s themed like a Star Wars style MOUT killhouse or something. Maybe you’re paying to use a Czerka facility where they train the guards or something? In this case, I’d like to see it allow groups to enter - you pay, the doors swing open for a minute, then shut behind you.
Or it could simply be a gymnasium-like area with “safe” training weapons and a sparring ring, as well as some dummies & hologram targets to attack.
There should certainly be some kind of cap to the XP you can earn here though. 80 seems really high for not even being in danger or under any real pressure to perform. But I don’t want to hijack your idea - I just think most character growth past a certain point should occur under pressure, in tricky situations, ideally working in tandem with others.