Since we got the rebalance with all the new powers and finally using them in places I wouldn’t have thought too on the test server, I’ve noticed a few issues.
I will start by saying my force stats are 45(+17) int, 49 (+19) wis, and 32(+11) cha, saberthrow is rank 3 (Which is the max I can get as unspecced or as a consular/sentinel in general).
Now with my piddy 16(+3) strength, when I use saber throw I do only 44 damage. A karth hounds takes 2 to 3 hits to kill. Now against Vellen fleshrenders it takes about 4 with max roles, 5 average, to 6 at worst to kill 1. That’s 30 to 45 fp for a karth found and 90 at average for the fleshrender.
Now, this might seem fine but that is with my near maxed force stats. Anyone who has nowhere near mine is going to have it a lot worse. Mon Cala, most the stuff there takes 8 to 9 saber throws. It gets very costly to defeat one mob very quickly, and I have 316 fp.
The damage needs to be tweaked, also another issue is that if you’re a non-darkside user, Saberthrow is your only offensive power outside of Force push until you get the consular spec… Breach should likely be given at lower rank for unspeced. The whole point of when I suggested Saber throw was to give another offensive option for non-darkside users, not to be our ONLY until we get our specilization. Which is gated behind lots of RP. (Not my specific concern here, but only having one damaging power is an issue)
Also for the life of me, I can’t get stun or push to actually work, they always resist it and I have the max ranks you can get without the specilization. At least I’ve gotten stun to work once, and for how long the cooldown is on stun/push, it is just… not worth it. (I have max cooldown reduction, I don’t know where it caps, but I have 100% so I know I hit the cap regardless)
Last thing, concentration powers need to changed on the drain rate, they should be moved to like one tick a round or turn, I forget what one is shorter. It also is an issue to only have one concentration up at a time, but that can be an issue for a seperate thread. To really expound on the FP ticks being to fast, if you start using stuff like saber throw, your FP just disappears very very fast. I know I can’t even fight anything on Mon Cala alone without heal on and sometimes even then it is a close fight.
So! I’d raise the damage on saber throw, I can’t test other powers cause I don’t take the darkside powers. But I assume lightning and force drain would have the same issue, maybe not.
I’d also reduce the FP cost of Saber throw and other things, and reduce the FP drain tick speed. The server refresh just can’t keep up for any extended use without needing to meditate every time Meditate comes off Cooldown.