Lightsaber feeback

Now the weapon itself… felt sort of underwhelming, considering the effort put into getting access to it. It’s essentially not that different from a vibro-katana or bastardsword save for the +1d4 Energy Damage Bonus. Which doesn’t getting displayed seperately in the combat log, so it’s hard to say whether it works or not.

My suggestion would be to increase the base damage to either 2d6 like pistols or even 2d8 like rifles. That shouldn’t put the lightsaber too much ahead of other weapons. Another thing are the mod slots, I’d switch the red and blue slots (so it would 3 blue and 2 red at MK IV). That way a lightsaber would be more use to a Force user.
I’d also add the Extra Melee Damage Type (Energy) to it (and the ranged equivalent to all blasters) and if you want to the extra length … put an appropriate Light [dim] or [low] (color) on it.

The Extra Melee Damage Type property basically just changes it from Slashing to Slashing/Energy

Edit: Another solution might be to add a new Force perk that improves lightsaber damage (with the restriction of “must be wearing Force armor and wielding a lightsaber or saberstaff”) . That way the lightsaber would still be an option for non-Force users, while it would be deadlier in the hands of a trained Force user.

1 Like

I’ve bumped up lightsaber and saberstaff damage to 2d6. I’ve also added a Lightsaber skill which is separate from one-handed. This was one exception I was willing to make to the “skills are wide” rule, for the sake of the setting.

Instead of increasing the damage further, I would like to introduce different stances for lightsabers which grant different bonuses. One of those stances could increase damage at the expense of reduced defense, or something along those lines. (We have a stance like that already, so it probably should be something else)

I’ll make those changes to the weapons now too.

How will this effect two-handed sabers when included? Will the damage be increased further?

I don’t think that’s needed since it’s still the same weapon, just wielded in a two-handed grip. And that is covered by granting them a x1,5 STR bonus, just as it is for all other two-handed weapons.

True enough.That’s fair.

I felt lightsabers were a bit too common already, and its only going to get worse as the server becomes more popular, so posted a suggestion here to try to cut down on the over-saturation of them.

1 Like